How To Repair Your Weapons In Fallout New Vegas
The weapon repair kit is a consumable particular in Fallout: New Vegas.
Contents
- 1 Characteristics
- i.1 Crafting
- 2 Locations
- 3 Component locations
- 4 Notes
- v Behind the scenes
- six Bugs
Characteristics
The weapon repair kit is a consumable item that restores the condition of Courier's currently-equipped weapon, similar to the alien epoxy in the Fallout three add-on Mothership Zeta. It can be crafted at a workbench with a Repair skill of 50.
It repairs the condition of the player graphic symbol's active weapon based on their Repair skill level:
| Repair skill | Condition |
|---|---|
| 0 - 24 | +10% |
| 25 - 49 | +xv% |
| fifty - 74 | +twenty% |
| 75 - 99 | +25% |
| 100 | +30% |
Crafting
This item can be crafted past the histrion graphic symbol.
Creation requirements
| Materials: | Requirements: | Produces: | ||
|---|---|---|---|---|
| Duct tape (1) Scrap electronics (1) Flake metal (ii) Wonderglue (1) Wrench (i) |
| Workbench Repair: 50 |
| Weapon repair kit (1) |
Locations
- Abased Brotherhood of Steel bunker - On top of a metal shelf in the chief room.
- Jacobstown - In the Jacobstown lodge, accept the right-manus stairs downwardly the hall to the final room on the right side before the bath. It will be found on the middle shelf near some communications-electronic equipment.
- Victor'southward shack in Goodsprings - On the desk in front of the Courier when they first enter.
- Gun Runners - On a shelf, for auction.
- Mojave Outpost - Ranger Jackson gives the actor character ii kits after completing the Can Yous Find it in Your Heart? quest.
- In the Brotherhood of Steel safehouse.
- Searchlight burn station - On a shelf on the first floor, in the garage bay.
- Jean Sky Diving - To the right of the prepare of lockers.
- At the Southern Nevada Wind Farm edifice, on top of a shelf.
- Nipton General Store - On the lesser of a tipped over shelf side by side to Boxcars.
- Mesquite Mountains crater - Inside Hell's Cabin, on top of the wooden shelf nearest to the door, next to a copy of D.C. Journal of Internal Medicine.
- The Boomer munitions manager - In the mess hall & munitions storage at Nellis Air Force Base sells up to five kits (two boilerplate, refilled every three to four days) if the Courier has a positive reputation with the Boomers.
- Jack Rabbit Springs - By the skeleton and two metal poles near the pools of radiations.
- The super mutant military camp in the northeast corner of the map, north of The Devil'south Throat. If the trait Wild Wasteland has been chosen, this location is next to The One.
- In a police car at the Poseidon gas station. In that location are besides two rolls of duct record and a skill magazine. Still, just one of these items tin exist taken, every bit the disturbance acquired by grabbing one forces the other items to clip under the car, making them disappear. Exiting the area and returning later may result in the clipped items returning to their normal spot.
- Sierra Madre vending machines - With the Expressionless Coin addition, available for purchase from these dispensers at a cost of 20 Sierra Madre chips each.
- 4 are added to the Courier's inventory with the Caravan Pack from the Courier'southward Stash add-on.
Component locations
- A large corporeality of equipment needed for a weapon repair kit can exist found at the gas station virtually Novac. Still, they must be stolen.
- Erstwhile Lady Gibson located at the Gibson fleck yard sells all the components needed to create one to two kits. Her stock respawns every three days, making her a expert source for the components. There is also a workbench inside the scrapyard's building to create the kits.
- Large amounts of materials for the kits tin can exist establish in the REPCONN examination site, excluding duct tape. The components located almost prevalently there are wonderglue, wrenches, and chip metal.
- The REPCONN headquarters contains a moderate corporeality of the components needed.
- Gun Runners, in addition to selling completed kits, will also sell all the necessary components to make them.
- In the Puesta del Sol service road, the code for weapon repair kits can be establish. Also, in that location is a code for them in the law station, sitting on top of a filing cabinet. Finding this lawmaking provides a abiding supply of weapon repair kits fifty-fifty subsequently returning to the Mojave Wasteland from a Sierra Madre vending machine in the Abandoned Brotherhood of Steel bunker. The dropbox in the bunker spawns 100 Sierra Madre chips and one voucher (worth 1000 chips) every iii days, allowing the purchase of up to 55 kits.
- The Book Chute, with the mulching upgrade, will turn clipboards into duct tape and fleck metal. (One clipboard gives ane duct tape and chip metal.) Muggy can catechumen coffee mugs into wonderglue and with his upgrade, can produce flake electronics equally can the Toaster by disassembling other toasters. The only detail in short supply is the wrench.
Notes
- A weapon repair kit cannot be used on a weapon that is completely broken since broken weapons cannot be equipped.
- Prior to patch i.ii.0.31x, the recipe required one additional scrap metal, wonderglue, and wrench.
- When the weapon repair kit is used, the audio consequence is the same every bit reading a skill book or mag.
- Using kits to repair weapons does not count toward the Fixin' Things challenge.
- The total value of the components is 21 caps, whereas the finished product has a value of only 20 caps. Even so, the components take a higher encumbrance than the kit (6 vs. i) and a lower value-to-weight ratio (three.five vs. xx).
Behind the scenes
The repair kit script (RepairKitEffectSCRIPT) states that the code of the script was taken straight from the alien epoxy script from Fallout 3, except for a number of minor changes and improvements.[verified]
Bugs
How To Repair Your Weapons In Fallout New Vegas,
Source: https://fallout.fandom.com/wiki/Weapon_repair_kit
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